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Andy Roberts, Managing Director
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Andy Roberts has been working in the industry for over 15
years; cutting his teeth on the cult magazine Zzap!64,
he went on to freelance for Future Publishing on a variety of
best-selling publications, including Commodore Format,
Total!, and New Computer Express. During this
time, he worked on three of the most successful C64 games of
all time: Creatures, Creatures 2, and Mayhem
in Monsterland. In 1996 he joined Sony’s European QA
Department, supervising a number of PlayStation products such
as Crash Bandicoot, Formula 1, and Total NBA '96. |
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A year later, he moved to Acclaim Studios Teesside to enjoy four years as QA
Manager, and later, Senior Designer & Producer, working on
titles such as ShadowMan, Forsaken, and several
baseball games. In 2001, he launched Thalamus Interactive,
initially producing several titles for the Game Boy (see Products page).
As well as contributing to numerous other titles, he also worked alongside the
legendary John Twiddy on a next-gen remake of The Last
Ninja.
Jon Wells, Technical Director
Jon Wells joined the software industry in the late 1980's,
developing 8bit software for various companies including Cult
& D+H Games, and Atlantis. As well as writing articles for
magazines such as Zzap!64, Commodore Force, and Commodore
Format, he later started his own mail order company and
released several well-received commercial titles.
In 2000 he teamed up with Andy Roberts and worked exclusively
on the Game Boy, producing his own music player and audio
systems within just a few weeks; this led to further
collaborations on titles such as Space Invasion,
Zidane Football Generation, and IK Advanced, for
which John handled all programming and audio responsibilities.
He has also contributed code and audio to other Game Boy
titles, and is a prolific composer and programmer. |
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