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In August 2004, I began learning the
Blitz+ programming language, the aim being to produce a PC
version of a classic favourite of mine, Citadel
(originally for the C64 computer).
It rapidly became clear
that I'd need a Map Editor to put the levels together, and
this also seemed like a good way of learning the language, and
thus I began working on "FishEd".
This Blog spans almost three years, during which time
I've learned an awful lot about Editors, Blitz+, and most
importantly, the importance of perseverance when tackling
spare-time projects.
FishEd is now available for purchase
here at the
official FishEd website; after dipping back into
Citadel for a while, the hankering to return to FishEd
proved too much, and so I'm now re-writing the program in Blitz
Max, which will also allow Macintosh owners to use the program
for their projects.
I'll also be integrating Level Editors and
Enemy Editors into the package, opening up the scope of the
program even further.
This Blog has proved immensely popular with friends and
fellow coders alike; please keep reading, there's a lot
more to come...
Andy Roberts,
July 2007
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