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Scary Fish is a fresh and dynamic videogame developer specialising in game design, outsourcing, and content production.

Our History

The company was originally established in 1999 as Thalamus Interactive Ltd. by veteran journalist and games designer Andy Roberts, an all-rounder with some 14 years’ industry experience with a variety of high-profile videogame and publishing companies such as Acclaim Entertainment Inc., Sony Computer Entertainment, Future Publishing, and Imagine Media.

Having worked in a number of different roles, on several triple-A products, he took the decision to start his own company focusing on entertainment software for handheld systems, and later, next-generation consoles. The aim was simple: deliver quality products on time and within budget. The rest, as they say, is history.

Scary Fish represents both a re-branding and a shift in focus for the company, and has been established to capitalise on industry changes over the last 12 months, not least the sheer diversity of gaming platforms and the continuing trend of larger Publishers and Developers outsourcing more of their workload.


What We Do

Scary Fish is not strictly a developer in the formal sense, more a resource point for companies looking to outsource. We have always favoured the use of highly experienced freelancers and satellite teams; now we’re putting that network to use and offer a one-stop service to Publishers and Developers, focusing on the smaller details as well as the larger picture.

Such is our broad talent base, Scary Fish offer a complete one-stop service: we can handle every aspect of development, including Project Management, Scheduling, Design, Code, Art, Audio, and even often-neglected materials such as strategy guides and mini-websites. This allows Publishers and Developers to outsource multiple assets to just a single company.

If you’re a major Publisher looking for development teams, or even a Developer looking to sub-contract assets, SKUs, or conversions, we offer a flexible and professional approach to each and every project, regardless of timescale or budget, delivering quality product every time. Please refer to our services page for more information.


Our Track Record

Our close-knit team of dedicated professionals team shares over 35 year's industry experience, having collectively worked on over 160 titles for world-class developers and publishers, on formats ranging from Commodore 64 and SNES, to PC and Game Boy Advance, right through to the PS2 and Xbox.

Experts in their respective fields, all Scary Fish staff have a proven track record, high standards, bright ideas, fresh enthusiasm, the utmost professionalism, and a realistic attitude towards the development process, bringing their wealth of knowledge, experience, and expertise to every project. For more information, please refer to our  people and portfolio pages.


Our Technology

At the heart of every product lies sophisticated technology, the culmination of over a decade’s knowledge and expertise. Such is the nature of our dynamic and flexible approach, as well as our detailed knowledge of technology past and present, every product is guaranteed to push the machine to its very limits. Additionally, this wealth of re-useable technology allows us to prototype potential concepts extremely quickly.


The Future

Though the company’s focus has always been on producing the best possible results on current hardware platforms, we also do a considerable amount of planning for up-and-coming advances in technology. As well as forming strategic alliances with Publishers and Developers, we are also in the process of developing technology for a variety of mobile, hand-held, and next-generation platforms. We’re also developing several original Brands and IPs.
 
 
 
 
17/04/06: Scary Fish Ltd. establishes new office facility in Canada.


Acclaim Entertainment
Sony Europe
Future Publishing
Imagine Media
Thalamus Interactive


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© 2006 Scary Fish Ltd.

 info@scaryfish.tv